Add a d8 to 1 damage roll made with spells cast with this firearm.Įldritch Cannon: Create a small or tiny cannon that is either a Force Ballista, Flamethrower, or Protector.
STR -1 DEX +4 CON +6 INT +11 WIS +3 CHA 0Īrcane Firearm: Turn a wand, staff, or rod into an Arcane Firearm. Originally posted by interstellar-weirdo STATS AND FEATURES Originally posted by honeyitsmee Edd’s Spell ListĬ Firebolt, Light, Message, Spare the Dyingġ Catapult, Cure Wounds, Detect Magic, Shield, ThunderwaveĢ Heat Metal, Scorching Ray, Shatter, Spiderclimb, Webģ Elemental Weapon, Fireball, Glyph of Warding, Tiny Servant, Wind WallĤ Fabricate, Ice Storm, Mordenkainen’s Faithful Hound, Summon Construct, Wall of Fireĥ Animate Objects, Bigby’s Hand, Cone of Cold, Creation, Wall of Force Edd gets two skills from the Artificer skill list, and he’ll take Medicine and Nature. In a DnD setting, Edd would use his gadgets to replicate the effects of spells, and the Artillerist is the default Artificer specialist for an inventor type. While Edd doesn’t believe in magic or superstition, he is highly studious and knowledgeable in chemistry, biology, engineering, mathematics, and physics. The Eds couldn’t pull off their scams without Edd’s inventions. Originally posted by robotrebelranch ARTIFICERĮddward or “Double D” is the gadgeteer of the Eds. Uncanny Dodge: As a reaction, reduce damage from a foe you can see by half. Stroke of Luck: Turn a failed attack action or a failed ability check into a hit or a nat 20 respectively.
He can choose to present false memories or thoughts by contesting his Deception check against the mind reader’s Insight. Soul of Deceit: Eddy’s thoughts can’t be read, nor can he be magically coerced to tell the truth. Slippery Mind: Proficiency in Wisdom saving throws Reliable Talent: Proficient skills can’t roll lower than 10 Misdirection: Redirect an attack meant for you to another creature within 5 feet as a reaction.
Master of Tactics: Eddy can take the Help action as a bonus action. Master of Intrigue: Eddy gains proficiency with the disguise kit, forgery kit, learns two languages, and can mimic a creature’s speech patterns after hearing them talk for at least 1 minute. Insightful Manipulator: 1 minute of study can tell Eddy whether a creature’s Intelligence, Wisdom, Charisma, or Class Level is inferior, equal, or superior to Eddy’s. STR +2 DEX +11 CON +2 INT +5 WIS +5 CHA +5īlindsense: You are aware of any hidden or invisible foe within 10 feetĬunning Action: As a bonus action, Aim, Dash, Disengage, or HideĮlusive: Foes cannot attack you with advantageĮvasion: Successful Dex Saves reduce damage to 0 Originally posted by oldwebrulez STATS AND FEATURES He gets skill expertise as well, and he’ll invest that expertise in Deception, Sleight of Hand, Persuasion, and Performance. As a Rogue, Eddy will take 4 skills from the Rogue skill list: Stealth, Performance, Acrobatics, and Insight.
The Mastermind archetype makes Eddy a master of deception and schemes, a perfect fit for his personality and role within the Eds. Originally posted by pacifistcowboy ROGUEĮddy is the scheming brain behind the scams the Ed Boys pull on the children of the Cul-de-sac, as well as the primary face that tricks the kids into forking over their allowances for his shabby products. Ed gets +1 STR, +1 CON and the Tough feat.įor backgrounds, Eddy is a Charlatan for Deception and Sleight of Hand, Edd is a Sage for Arcana and History, and Ed is an Gladiator for Athletics and Performance.įor alignment, Eddy is a rather wanton rule-breaker who scams others for his own selfish goals, making him a non-villainous example of Chaotic Evil, Ed is destructive but easy-going for Chaotic Neutral, and Double D is a rule follower of the highest order for Lawful Neutral. Edd gets +1 INT, +1 WIS, the Investigation skill, and the Keen Mind feat. Eddy gets +1 DEX, +1 CHA, the Persuasion skill, and the Inspiring Leader feat.
#Ed edd n eddy sound effects dark souls mod free
They each get +1 in two stats, a bonus skill, and a free feat. Although the Eds largely became friends due to sharing a name and a status as social outcasts, they work rather well together, and have the potential to be an excellent DnD party, which is what inspired me to try and build the Eds in DnD.Įd, Edd, and Eddy are humans, but they adhere to bizarro cartoon physics, so I’ll use that as an excuse to make them Variant Humans. They form a rather perfect trio, each contributing their own skills and abilities to function as a unit better than they could each individually. Today, I want to build the Ed boys, Ed, Edd, and Eddy.