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Allows you to deal 2 Damage to an enemy without using a weapon, or even deal a whopping 3 Damage (or more) to an enemy when using a weapon. 2x Vicious Blow Skill you can commit during a test when fighting an enemy, to raise your chances of passing it and then deal +1 Damage.
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Very useful when facing attacks that deal high amounts of Horror. Can be used on your co-op partner if you are in the same location, during his own turn. Since this deck is so focused on combat, it also includes a couple of Events and Skills that will help out a lot when fighting enemiesĢx Dodge Fast Event you can use to cancel an attack from particularly nasty enemy.
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Will be even better if you decide to upgrade into a Lightning Gun later, as it will essentially let you draw it whenever you need it.
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Use it in a location with at least one clue to profit from it's full +3 bonus.Ģx Machete Arguably the best non-unique weapon from the core box, as it's cheaper than the. 38 Special Roland Banks's unique weapon, a cheaper and better version of the. Unfortunately, it is limited to 4 uses, so save them for when they are really needed.ġx Roland's.
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The +1 Damage bonus it gives during combat is absolutely essential in order to defeat enemies in one turn. 45 Automatic A reliable weapon that sets the standard in cost and efficiency for all weapons. It also makes it much easier to defeat enemies, and therefore take advantage of Roland Banks's signature abilityġx. There are 4x Weapon Assets in the deck, which makes it very likely to draw one in the opening hand and/or in the next couple of turns (a hard Mulligan for one is recommended). "Everything by the book: every "i" dotted, every "t" crossed. Punishing and difficult to resolve unique weakness.Good at manipulating the Encounter deck draws.Access to Seeker cards of up to level 2.Elder Sign ( ) effect: +1 for each clue on your location.Signature ability: After you defeat an enemy: Discover 1 clue at your location (Limit once per round).3 Willpower ( ), 3 Intellect ( ), 4 Combat ( ), 2 Agility ( ).Investigator Breakdown Roland Banks Guardian - Agency, Detective Going in solo? Check out the Solo Experience section for tips. Missing a pack or two? Check out the Missing Expansions section for card replacements. Requires 2x Core Sets and the Path to Carcosa Deluxe Expansion, as well as the Essex County Express, the Blood on the Altar, the Undimensioned and Unseen, the Lost in Time and Space, the A Phantom of Truth, and the Black Star Rise Mythos Packs. Ideal co-op partners: Survivors and Mystics Agnes, Jim, Akachi, Wendy, Pete and exceptionally Sefina.Ĭurrent version 15.0 - Check out the Version History to see the incremental changes.įor a good Sefina Rousseau co-op decklist to go with this one, click here. Level 0 co-operative Guardian / Seeker deck for 2 investigators that relies on discovering clues by defeating enemies rather than by investigating locations, which means both protecting the other investigator while also contributing to advance the Act deck. With the new cards from the "Path to Carcosa" cycle, this Roland deck is really pushing the Encounter deck manipulation aspect, in order to avoid the nasty Treacheries, and instead draw those juicy enemies.
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Sefina deck finally out here, she was not an easy one to crack.Updated the Decklist, Deck Composition, Playstyle / Upgrade guides and Alternatives / Exclusions / Missing Expansion sections.